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- /*
- * @(#)j3d1x1-stereo 1.2 01/10/29 15:40:14
- *
- * Copyright (c) 1996-2001 Sun Microsystems, Inc. All Rights Reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- *
- * - Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- *
- * - Redistribution in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in
- * the documentation and/or other materials provided with the
- * distribution.
- *
- * Neither the name of Sun Microsystems, Inc. or the names of
- * contributors may be used to endorse or promote products derived
- * from this software without specific prior written permission.
- *
- * This software is provided "AS IS," without a warranty of any
- * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
- * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
- * EXCLUDED. SUN AND ITS LICENSORS SHALL NOT BE LIABLE FOR ANY DAMAGES
- * SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
- * DISTRIBUTING THE SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN
- * OR ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR
- * FOR DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR
- * PUNITIVE DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF
- * LIABILITY, ARISING OUT OF THE USE OF OR INABILITY TO USE SOFTWARE,
- * EVEN IF SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
- *
- * You acknowledge that Software is not designed,licensed or intended
- * for use in the design, construction, operation or maintenance of
- * any nuclear facility.
- */
-
- /*
- ************************************************************************
- *
- * Java 3D configuration file for single fullscreen stereo desktop
- * configuration with no head tracking.
- *
- ************************************************************************
- */
-
- // Create a new screen object and associate it with a logical name and a
- // number. This number is used as an index to retrieve the AWT GraphicsDevice
- // from the array that GraphicsEnvironment.getScreenDevices() returns.
- //
- // NOTE: The GraphicsDevice order in the array is specific to the local
- // site and display system.
- //
- (NewScreen center 0)
-
- // Create a fullscreen window
- //
- (ScreenAttribute center WindowSize NoBorderFullScreen)
-
- // Set the available image area for the full screen.
- //
- (ScreenAttribute center PhysicalScreenWidth 0.360)
- (ScreenAttribute center PhysicalScreenHeight 0.288)
-
- // Set the TrackerBaseToImagePlate transform for this screen. The coexistence
- // to tracker base transform is identity by default, so the tracker base origin
- // and orientation will also set the origin and orientation of coexistence
- // coordinates in the physical world. This is the primary purpose of setting
- // this transform when neither head tracking nor multiple screens are being
- // used.
- //
- // The tracker base and center of coexistence are set here to the middle of the
- // screen's image plate. Their basis vectors are aligned with the image plate
- // basis vectors. The physical eyepoint position will be set relative to
- // coexistence coordinates below.
- //
- (ScreenAttribute center TrackerBaseToImagePlate
- (Translate 0.180 0.144 0.000))
-
- // Define the physical body.
- //
- // The head origin is halfway between the eyes, with X extending to the right,
- // Y up, and positive Z extending into the skull.
- //
- (NewPhysicalBody SiteUser)
-
- // Set the interpupilary distance. This sets the LeftEyePosition and
- // RightEyePosition to offsets of half this distance along both directions of
- // the X axis.
- //
- (PhysicalBodyAttribute SiteUser StereoEyeSeparation 0.066)
-
- // Create a view using the defined screen and physical body.
- //
- (NewView view0)
- (ViewAttribute view0 Screen center)
- (ViewAttribute view0 PhysicalBody SiteUser)
-
- // Set the eyepoint relative to coexistence coordinates. Here it is set 45cm
- // toward the user along +Z.
- //
- (ViewAttribute view0 CenterEyeInCoexistence (0.0 0.0 0.45))
-
- // Enable stereo viewing.
- //
- (ViewAttribute view0 StereoEnable true)
-